{"id":303,"date":"2003-05-17T22:04:00","date_gmt":"2003-05-17T22:04:00","guid":{"rendered":"http:\/\/www.beatzo.net\/blog\/2003\/05\/303\/"},"modified":"2003-05-17T22:04:00","modified_gmt":"2003-05-17T22:04:00","slug":"303","status":"publish","type":"post","link":"https:\/\/www.beatzo.net\/blog\/2003\/05\/303\/","title":{"rendered":""},"content":{"rendered":"<p><b>V-Day!!!!!!<\/b> Congratulations, beatzo! No bugs. <\/p>\n<p>I bought a new mouse, and 40 blank cds. Mega-fraggidalistic-burn session to follow.<\/p>\n<p>Playing Half-life again reminds me of how much I enjoyed the game the first time. I still am. Everything, right from the storyline &#8211;  a healthy mixture of a sci-fi thriller and a Conspiracy theory nightmare, the characters &#8211; bumbling scientists and helpful Security guards, the enemies &#8211; scary jumpaliens &#8211; creepy crawly critters who would take away Gordon&#8217;s health if they touched him, acid-spitting raptors, and then, the soldiers &#8211; a major gaming experience&#8230;. Me and Priom had played <b>Half-Life:Day One<\/b>, the extended demo version together. The frustration we had, midway through the game, when Gordon manages to get inside a bunker, after having escaped from aliens galore and regiments of soldiers, and then a door suddenly opens, with soldiers being aero-dropped from a helicopter, all with guns blazing, and then the screen goes dark. &#8220;To be continued&#8221; slowly scrolls across. <\/p>\n<p>*Groan*<br \/>\nNot fair!!!!<\/p>\n<p>Priom went home for the Hols, and he bought the game there in Bangladesh, and tried to play it by himself. Got stuck at a point. Brought it over when hwe came back, and in two weeks, yours truly had completed the game. Priom, the asshole, still thinks I used a walkthrough. Bah!<\/p>\n<p>The game has some <i>amazing<\/i> moments. One of the toughest moments involves a three headed monster that hears your steps, (it&#8217;s blind) as you pass by, and one strike, you are chopped salami. So you have to crouch and pass by, climb three levels, sometimes use grenades to distract its hearing when it gets too close. The monster is HUGE, actually, it can reach you at any point of the three levels of the tower. The slower you are, the lesser the chances are of its hearing you.<\/p>\n<p>Then there is the point where you find ninja-like assassins after you. You hear the pitter-patter of footsteps, and suddenly they fire at you, and vanish immediately. The fun part comes when you&#8217;ve somehow managed to dispatch them. Open the surface access gate. Go in, slowly. The lights go off. Sounds of a scuffle. You are a prisoner.<\/p>\n<p>The way the whole story builds up, a mysterious man with a briefcase making brief appearances, with you unable to hit him or talk to him&#8230;..the AI of the soldiers, the claustrophobic arena that is the Black Mesa complex &#8211; Half-Life is something that&#8217;s always gonna be close to my heart.<\/p>\n<p>The storyline of the game, incidentally, was written by a certain <a href=\"http:\/\/www.infinitematrix.net\/stories\/shorts\/sleepy_joe1.html\">Marc Laidlaw<\/a>.<\/p>\n<p>The only other full FPS I played after HL, i guess, was Half-Life: Blue Shift, and Max Payne. Blue Shift was too short, and Payne was deadly!<\/p>\n<p>Hot news: HL2 is coming in September. This is what a PC World reporter, who played some of the demo code, has to say &#8211; <i>&#8220;&#8230; Words failed me. My body felt exhausted as I relaxed my taut muscles,drained from the tension of watching a game which is re-writing the rule book and making a mockery out of every other first-person shooter I&#8217;ve ever seen. If you don&#8217;t believe me, buy a ticket to E3, and find out for yourself. One things for sure though, come September, the world of gaming will change forever, and just like four years ago, its Valve that is showing us the way. With 40 hours of gameplay promised, its going to be one hell of a ride. All of a sudden, September seems like a very, very long way away &#8230;&#8221;<\/i><\/p>\n<p>Hoo- ah!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V-Day!!!!!! Congratulations, beatzo! No bugs. I bought a new mouse, and 40 blank cds. Mega-fraggidalistic-burn session to follow. Playing Half-life again reminds me of how much I enjoyed the game the first time. I still am. Everything, right from the storyline &#8211; a healthy mixture of a sci-fi thriller and a Conspiracy theory nightmare, the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-303","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/posts\/303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/comments?post=303"}],"version-history":[{"count":0,"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/posts\/303\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/media?parent=303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/categories?post=303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.beatzo.net\/blog\/wp-json\/wp\/v2\/tags?post=303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}