Comics, Manga

Equivalent Exchange

The Box-set cover

Volume 15 of Fullmetal Alchemist gut-punched me good. Told completely as flashbacks, this volume has gruesome scenes of war and its effect on ordinary human beings, one in which characters established as “good” so far show the extent of blood on their hands from events past. This makes the motivations of a different character – known so far as a mass murderer who nearly killed the Elric kids – appear far more noble than we think, and make us examine the motivations of all the characters introduced so far in a different light.

Genocide, political intrigue, and dismemberment – hardly one’s choice of topics for a genre of storytelling marketed at children.It is not strange how Hiromu Arakawa balances the dark themes in Fullmetal Alchemist – there is slapstick humor aplenty. This could be one of the reasons why something that is marketed as an adult comic in the USA cannot compete with shonen manga in terms of the themes explored. With all its doom-and-gloom, there is the inherent fun that comes with reading shonen – chibi faces galore, lots of running gags – about lead protagonist Edward Elric’s short stature and temper, about Alphonse Elric’s armored body used as a receptacle to smuggle girls and cats (!!!), about the idiosyncrasies of supporting characters. I am not sure if scanlation consumers got their share of the short gags that appears at the end of every volume, with zany interpretations of the story events and alternate realities involving the characters, but it’s so so hard to not burst out laughing at them.

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These guys….

…are also these guys.

I do not intend to go into spoiler-land or even into brief-description land. The best description of FMA is Jason Thompson’s House of 1000 Manga review (and it made me very happy that he happened to write it when I was reading it). If you don’t want to do that either, read the Wikipedia summary – well, not the full article, which gives away everything. But chances are high that if you are reading this, you already know about Fullmetal Alchemist, at least in anime form. There are two anime series, the first one developed in parallel with the manga and therefore with divergent story-lines from the comic from the midpoint of the series, and with completely different Big Bad Villains. The second anime series Brotherhood is apparently a straight-up adaptation of the manga, and that may be the one I get around to watching (eventually, love, eventually). While the story is primarily about the Elric brothers,  they transform from the adventures of the two brothers on the road to the methodical unraveling of a plot that involves multiple nations and centuries of planning. At times, the brothers’ concerns become secondary to that of the supporting members of the cast. With a little bit of tinkering, it wouldn’t be surprising if this series was called Flame Alchemist, or May and her Panda, or even Homonculus Prince. (I am a Housewife? ) But yes, this is a shonen manga, and the brothers are the central characters, so it’s not surprising to see them develop as characters, learning the ways of the world from their peers, elders or – the old-fashioned way – the mistakes they make.

I am reminded of Joe Hill’s words in Locke and Key, another of my favorite fantasy series involving children caught up in frightening events beyond their control.

Scary.

I have posted this before.

It feels utterly refreshing to read a story that gives you so many payoffs in course of a 27-volume run. In most series, the early issues form the setup, the author using them as throwaway episodes to establish characterization and milieu. And that is what I thought about Fullmetal Alchemist too, but it is surprising how much the stories loop back, and how minor characters and actions in previous arcs seem to have effects on the lead characters’ actions towards the end of the series.

Most of my friends are a little annoyed at my constant sniping at mainstream American comics being published currently. Reading FMA just reinforces my belief even more – that it is possible to create all-ages comics that make you laugh and cry and cheer with and for the characters; where a character meets his end without it feeling pointless or gratuitous; where, when the stakes pile up against the protagonists and their friends, you actually begin to worry for their well-being. Where civilian casualties actually mean something. FMA goes through its story-line without being repetitive (parts of Ranma 1/2 feel that way to me) and the story is not about increasing power-levels across successive boss-fights. And you have characters with ironic lines like this:

Politics 101

 

If you are among those who has read this series already, accept a belated squee and a high-five from me. If you aren’t, you aren’t even reading this. Good-bye.

(And now I started reading Detroit Metal City10 volumes in all, should be done in the next day or two.)

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Comics, Movies

A Reaction of sorts

Ok, this is it. Nine years – counting the time we knew of Christopher Nolan about to direct a movie called Batman: Intimidation Game, taking over from Darren Aronofsky’s I-just-snorted-four-lines-of-coke re-imagining of Bruce Wayne as an orphan working for a car mechanic named Big Al. No clue of what to expect from a director whose only credentials were a movie that played backwards and a remake of a Norwegian thriller.

Intimidation Game sounded like it meant business. Begins sounded like a Nintendo product – kid-friendly, whimsical and not at all Batman-y, if you get what I mean. Until you saw it. When did you see it? Do you remember at all? Before I saw it for real, at the IMAX theater in Hyderabad, I was there that first Friday, at Rex at Bangalore. I am fairly sure other people I came to know later that year saw it there too, and the comic-karma part of me – the one that gets goosebumps at the cheesiest references and storytelling loop-backs – sort of wonders if all of us roared at the screen in unison when Bruce Wayne stood up in the cave under his mansion, even as the agents of childhood dread swooped around him. That moment when the two-note leitmotif throbbed and soared through the speakers in the theater and you could not stop grinning like an idiot because good God, you never thought things would look this good, Christopher Nolan, you magnificent man.

Digression: If there has ever been a case of my wanting to go back in time and apologize to a creator, it would be to Hans Zimmer, whose theme for Batman Begins I dismissed as being ‘not memorable enough’. I thought his two note theme was  pedestrian, that they could not stand up to the grandeur of Elfman’s Spider-Man, at that time my personal benchmark for memorable superhero scores. I was wrong. I was so, so wrong. Those two notes, coupled with the variations on the swirling sonic tapestries in the lower register – the rumbly whoosh of bat wings, and the slowly-building orchestral sweeps – showed me how less is more. Add the dissonant Joker variant of the same two notes in The Dark Knight, and the primal chants echoing throughout the third movie, and you have probably one of the finest examples of minimalism and compositional idiosyncrasy on display. And I won’t even get into the playfulness of the piano-based Catwoman theme. Deep breath. This soundtrack is destined to be on repeat in my playlist for quite some time.

And you should also go check out the official app. Yes, Zimmer has actually come up with an iPhone app for the soundtrack, where the music, on auto mode, shifts based on what you are doing. In-app purchases let you buy the complete music suite (far more than the 52-minute soundtrack release) for $4, and enhanced auto-modes (there is one that plays at night, and another at sunset). Your fingers brushing against the mic can create interesting Gotham-city effects in the music. It’s been a few hours since I downloaded the app, and I feel giddy with happiness.

End digression.

So, uh, you watched The Dark Knight Rises, right? And you hated it, or were underwhelmed, or loved the shit out of it. Does not matter, really. What matters is this:

For the first time in the history of this 73-year old character, we have a complete story, with beginning, middle and end. The life and times of Bruce Wayne as the singular vision of a creator (and his sidekicks, if you count Jonathan Nolan and David Goyer along with Nolan senior) No studio interference, no pandering to fans, no insulting the audience. With all respect to the likes of Frank Miller, Denny O’Neil/Neal Adams, Jeph Loeb/Tim Sale, Bill Finger/Jerry Robinson/Dick Sprang et al, you tried, gentlemen, and you got really close, but this man did it. He gave us a beginning, a middle and an end. He stole, borrowed from and was inspired by you, he built on your work in a different medium, took audacious decisions on his own, paid absolutely no attention to studio demands (the Riddler? Seriously?), did not throw us knowing winks and in-jokes (or as I call it, scraps and bones for the masses). These weren’t the comic-book movies that Marvel Studios churn out every summer, those disposable, interchangeable three-act popcorn fests.

These were Something Else. Something that gave us a city where street names do not end with surnames of artists and writers. The Mark of Zorro was replaced with Mefistofele, and instead of skin bleached by Axis Chemicals, we had knife-blades and make-up. We saw that third-degree gasoline burns are just as potent as acid thrown at one’s face. Analgesic mists instead of steroids pumped into one’s bloodstream, a complete lack of resurrection-inducing medicinal pits or wise-cracking youngsters. A butler with a military background rather than one in theater. Random characters that had more lines of dialogue than Bruce Wayne’s mother ever did, the poor woman. Concentrated writer-directorfu thrown at your faces, howdja like that, huh?

But of course, with great directorial vision comes great personal baggage as well – gobs and piles of unadulterated plot, movies that felt crammed with Things Happening everywhere, a trilogy that could probably have been unpacked  into a septalogy, or at least a quadrology. I would be lying if I said that all three movies do not exasperate me at times, with their convenient cause-and-effect scenarios and their over-reliance on technological paraphernalia. It would have been nice to not see the Batman buffeted about by agents beyond his control – because we all know that Bruce Wayne is a control freak who plans every contingency, who has all the escape routes mapped out. (and we are wrong. Wrong fucking universe. Repeat after me – this isn’t a comic book.) I am hardly a Nolan apologist, the man does not get everything right. But even with some atrocious trees in there, the woods are lovely, dark and deep.

The Dark Knight Rises is also the first work that manages to come out of the shadow of Frank Miller’s imposing epic. Rises makes use of its ending to tell us that Bruce Wayne’s story is done, that there is no comprehensible need for a man who has given his all to his city to return as a broken old man. (it’s somewhat fitting too that the acronym TDKR leaves people confused about what’s being talked about – the 1986 or the 2012 version) And let me tell you, this is monumental, you guys, this getting-out-of-Miller’s shadow thing.

(Oh shit, I think I am now getting into emo-mode when talking about the film. Let’s talk about old-timey boyhood stuff instead)

Knightfall, cheesy as it feels now, was the Batman storyline when I was in high school. The first time I found back issues in Guwahati stores was in 1996 or so, and I did not finish completing the run (yes, Knightquest and Knightsend included. Yes, single issues painstakingly bought from the AH Wheelers and Western Book Depots and various Book Fair sales over the years. This was before BitTorrent and Flipkart made your lives easy, young ones) until 2003 or so. One painful moment in 2002 was seeing Legends of the Dark Knight #63, the final issue of the Knightsend saga in nemesis Chun’s collection. I found it a year later at a book-store in Delhi, if memory serves correctly, but the sting of seeing that one elusive comic-book in a collection that is not mine still lingers. Knightfall is also emblematic of 90s DC, where the company was shaking up every major character right after Superman’s death. Batman was broken, Wonder Woman was replaced by Artemis, Green Lantern went nuts. It was fun just looking at the house ads at that time. And things did not end with Knightsend, no sir. There was Prodigal after that, where Dick Grayson became Batman. Troika, that was Bruce Wayne’s return, complete with Black collectors’ cover. And followed by an endless slew of editorial-mandated crossovers – Contagion, Legacy, Cataclysm, No Man’ Land.

Times and editorial divisions changed, all these nineties “events” were swept under the rug like embarrassing relics of a chromium-cover-infused past. Batman fans got onboard with Hush, along with recommended Bat-canon books, the perennial Millers, Loeb/Sale’s Long Halloween and Dark Victory. Funnily enough, Batman RIP and the newer Morrison stuff did the exact same thing, getting rid of Bruce Wayne and having Dick Grayson replace him in the regular comic-books, and obviously nobody bloody remembered that it had all been done before. Bane became a one-note character used for much sidekickeSuch is the nature of the comics business.

Bully for Nolan, for a masterful use of a little-remembered, much-misused character in a lucha mask and the concept of a dystopian Gotham City cut off from the rest of the world. Most of the No Man’s Land comic read like sci-fi to me, somewhat divorced from the tone of what we expect from a Batman story. The way the winter of the Gothamite’s discontent was portrayed in the film is completely in line with what has gone before, Cillian Murphy’s I-am-not-quite-all-here appearance being the icing on the cake.
“Life-affirming”, the person I talked about this movie for the first time after watching it, said. “It’s like Bruce finally understands that not having a fear of death is great. but having the will to live is far far more powerful. It’s such a great, counter-intuitive message to put in a Batman movie, man.” I know how it feels. The Dark Knight Rises made me want to go to work (my 3:40 AM show finished at around 6:22 AM) and finish all my goals for the next quarter in a single day. It made me want to go rewatch the first two movies – yes, I had not indulged myself, partly because I did not need to, I remembered every detail of the last two movies. I did watch them again over the weekend, and now I need to figure out how many times and when I should pop in next-door (one of two true IMAX theaters in LA, FYI) to take in the moments of the film again.

Last point: I loved the way Anne Hathaway is introduced. Was the simpering maid act in the beginning a back-handed reference to Michelle Pfeiffer’s clueless Selina Kyle in Batman Returns, before the cats resurrect her? The way she changes her expression as she realizes that she’s been found out – oh hell yeah. Oh, and the “cat-ears” are sunglasses. Well-played, production team!

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Comics, Myself

Groan

It’s been quite a day, again. The kind of day in which time seems to acquire a viscosity of its own, sucking you in, gulping you down. A day-long meeting, with multiple sub-meetings scattered in between.

The day shouldn’t over yet. Because tonight’s the night Brian K Vaughan arrives at Meltdown Comics in Hollywood for a Q&A, followed by a signing. The event is the midnight release party of Vaughan’s new comic book Saga, the previews of which show a lot of promise. Oh, and the Q&A is being conducted by Damon Lindelof, you know, the co-creator of this little-known TV series about a bunch of people on an island. I had been excited about this event for quite some time now – actually, excitement is too mild a word for what I am feeling right now. I was all set to buy issue 1 of Saga, and I was planning to get my Y The Last Man and Pride of Baghdad hardcovers signed.

But what happened was this – I came home, had my dinner, showered, got ready, and put the hardcovers in my backpack. Walked out of the apartment. And then I realized that I was too tired to consider going across town for a signing. Brian K Vaughan could wait. Saga can wait. My body needs to rest.

I feel all grown-up. I feel old. One of these is not that bad, and the other sucks. I hate being grown-up.

* * *

Despite the meetings, I did find time for some liberal credit-card abuse. Scott Dunbier, Keeper of the Artists’ Editions that I had mentioned a few days ago wrote to the comic-art mailing list about a special Wondercon edition of both the Romita Artists’ Edition, which came signed by Stan Lee and John Romita. And sketched in by John Romita as well. The Wally Wood book also has a special edition, and the ebaywhore in me howled at a metaphorical moon as I hastily pre-ordered both. The rational side (if there is any) probably whimpered for mercy somewhere in the corner of my brain. And I learnt of another pre-order today – Titan Books is coming out with an Artist Edition of its own. Back when the first Ridley Scott Alien was released, writer Archie Goodwin and artist Walt Simonson teamed up to adapt the book into its comic. It was a fairly good adaptation, considering that this was the pre-Watchmen era, Simonson’s art in particular nailing the kinetic moments of the film. I learnt that Amazon UK had it for sale at less than half of cover price, sighed to myself and ordered. Come on, it was just 22 GBP.

IDW is on a roll. Up next, after the Eisner and the Born Again editions, there’s the Groo The Wanderer Artist Edition coming out in June.

* * *

Speaking of Watchmen, you should read this transcript of a 90-minute long interview with Alan Moore. This is basically Moore’s side of the story of the Watchmen prequels that DC announced a few weeks ago. Go on, read it, it’s 8 pages long.

Are you back? You don’t have to be. I am too tired to right anything about the interview at the moment. I should probably go get some sleep.

* * *

I am not disappointed about missing the Meltdown Comics event, not at all. Because Wondercon is this weekend, and I am primed for it. Oh yeah, old age and grown-upness, you don’t scare me. Not at all.

* * *

The saddest news this week has been the news of Moebius’s passing. Jean ‘Moebius’ Giraud was one of the finest artists who ever drew a comic-book, and it guts me to think that we lost him this early. His shadow looms large over a lot of memorable films of the eighties – Blade-runner, Dune, Akira, The Fifth Element, mostly for the visual design that they liberally borrowed from his works. Among the tributes and articles about him all week, here’s an archive of photographs of the master with other legendary creators. Pay close attention to the ones with Hayao Miyazaki, Osamu Tezuka, Uderzo and Hugo Pratt.

I should really sleep now.

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Comics, Panel Eulogy

On the magnificence of Artists’ editions

Just so you know, this post does not talk about movie The Artist. I talk about comics. Fair warning.

Before I talk about an Artist’s edition, allow me to explain for the sake of those who came in late, a little behind the process of a comic’s creation. Traditionally, a comic is drawn by hand, with India ink on pencils, ink that is thick, black and lends itself gloriously to the printing processes of the early twentieth century. Pages are drawn on giant boards that are bigger than the final printed size. Then comes the lettering, the word-balloons and sound effects, that would be done either directly on the page, by hand or pasted-on from photocopies done separately. There is a colorist involved as well, yes, but again, due to the limitations of the printing process, the most that colorists could do before the advent of computers was to create color “guides”, done on photocopies of the line art shrunk to publishable size. Printers would use these guides to create the final plates, but it was not necessary that every nuance of the coloring would translate to the final product.

This has substantially changed in recent times, where Photoshop and Illustrator and a variety of other lettering software have transferred a bulk of the coloring and lettering parts of the process online. Some artists even bypass the inking process by allowing their pencils to be directly scanned and enhanced on the computer. And there are artists who stick to the computer for every step of the process – the only physical artifact in that case becomes the printout.

But we talk here about the actual physical art, these boards which, once the printing is done and the comic-book is published and read, used to be treated as disposable trash. While the assembly-line nature of monthly comics has shelved creators into discrete boxes – penciller, inker, colorist, letterer – it is still safe to say that the best kind of artist is the one that does it all. One who is able to not only plan and break down a script into fluid panels on the page, bring them to life by his or her pencils, but also ink, and ink well. Because the inking process is severely underrated and much vilified. Inks not only necessary to show off the contents of the page when they are scaled down to size, but the very thickness of an inked line – its weight – can be used by an experienced inker to convey the import of the artist’s intent with minimum strokes. Less equals more. A good inker can not only ensure that the comic you hold in your hands is as true to the penciller’s vision, but he can sock you in the guts when (- if – ) you hold the board of original art in your hands and see his work up close. This is part of the reason why there is a market for original art. Strip away the nostalgia, and the money-making and the thrill of holding something that is one-of-a-kind, and what remains is the sheer joy and awe of seeing and holding something masterful.

Now fast forward to 2009, when San Diego-based company IDW began a somewhat-bold venture. They took the Rocketeer stories of creator Dave Stevens, and published a giant-sized edition of the work using Stevens’ original black and white art pages. Rather than being a generic facsimile version, this edition was stunning because it was shot in color – what it means is that you can make out textures of the page, the parts that have yellowed, pencils underneath the inks, eraser and whiteout, even coffee stains. It is not an easy task to complete this sort of project because most artists’ pages are spread out among anonymous collectors, making it difficult to track down originals. In Stevens’s case, a bulk of his pages remain with his estate, and the people involved in the project – editor Scott Dunbier, Seinfeld writer David Mandel and collector Kelvin Mao were uber-collectors of Stevens’ work themselves. The successful sell-out of The Rocketeer Artist’s Edition prompted more volumes to come out – a 10-issue selection of Walt Simonson’s run on Thor in the eighties, and a selection of John Romita’s work on Spider-man, among the superhero comic runs most celebrated for their precise, heady combo of art and story.

Wally Wood’s work was picked for the next Artist’s edition, a departure from the superhero genre of the previous volumes. (Since it’s stupid to talk about biographies when you can easily read about it on Wikipedia, here’s a handy link. )Wood was one of the old guard, in a class of his own, who cut his teeth on the legendary EC comics of the fifties. He’s not too well-known outside fandom, mostly because he worked on non-mainstream horror, science fiction and war comics, did a lot of underground stuff in the seventies, and then proceeded to kill himself in 1982. Most of his original art is still together as full stories, partly because of EC publisher Bill Gaines’ foresight and in part because original art collectors were rabid enough to want to own complete stories by him. The Wally Wood Artists’ Edition collects some of the best of Wood’s stories from the 1950s. It is even more ambitious than the other releases because it seeks to reprint pages that were drawn on “twice-up” sizes, about 14 by 20 inches. That makes it humongous, maybe the biggest book I’ve seen barring the Little Nemo and Gasoline Alley books brought out by Sunday Press.

The cover itself is gorgeous, the kind of science fiction tableau where every brush stroke, every blotch of black feels economical and yet loaded with intent. Opening it the first time gave me the sock-in-the-guts that I was talking about before. As I flip through the pages, it seems impossible not to linger, to peer at a splash of correction fluid here, at a pasted-on correction that has aged less than the panel surrounding it, making it seem whiter than the yellowing art board. You want to caress the zip-a-tone paste-ups that Wood uses to convey three-dimensionality in his backgrounds and the effects, like reflection in the water, or a pattern on a carpet. The women he draws remind me of stars of silent black-and-white cinema, a Harlow here, a Garbo there, voluptuousness of a Mae West in another. The men likewise bear the stamp of square-jawed matinee idols. But at the same time, Wood does not hesitate to coat them in grime, sweat and mud, to add a seven o’clock shadow to the craggy face of a handsome protagonist, or wrinkles and crow’s feet to a face to convey age.

The EC stories are typical science and shock-fantasy fiction of the time, eight-ten page tales book-ended between a gorgeous splash page that lay down the story’s milieu and a twist ending that is the payoff. The verbosity of the writing sometimes gets to me, the art groaning under the narrative captions and thought balloons and a profusion of dialog boxes. What is surprising is the lack of sound effects – the only obvious ones are screams. “Yaaaaaah”, goes a man in a panel from a 1948, grimacing with pain, and then ‘Eeeeyaaahhh”, as if the single scream was not enough to convey the horror of the scene. The story, by the way, is adapted from Ray Bradbury’s Martian Chronicles, EC being among the first to adapt sci-fi stories written by contemporary writers into comic-book form. You see the obvious influences of the Pulp illustrators, and the newspaper greats – Hogarth, Caniff, Foster and Raymond – in Wood’s work (to be fair, these giants cast a long shadow – take anyone from Frazetta to Williamson to Will Eisner, and you will see veins of inspiration that lurk beneath the creativity). But what stuns is the dynamic imagination that oozes from his designs of prehistoric and futuristic monsters. From the bold storytelling choices that he makes to convey something as momentous as an atomic bomb explosion or a medieval joust. The tingle of erotic excitement from a woman’s body wrapped in a sheet. The frantic urgency of a rain-soaked battlefield.

I will probably never own a definitive Wally Wood page of my own, but owning this volume kind of soothes the longing, and tells my pleasure centers to have patience. Good art is calming in its own way, and especially art of this caliber. IDW is coming up with two more volumes in the next few months, one of them being a Will Eisner collection, of the same size as the Wood book. The other is Frank Miller and David Mazzucchelli’s Daredevil: Born Again. It’s hard to get them unless you pre-order, but these are books that ought to take pride of place on your shelves. Highly, highly recommend that you buy them.

 

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Comics, Myself

A Winter’s Chat with Alan Moore

Kickstarter is a site that  been one of the most interesting things on the web. What is Kickstarter? A way to solicit funding for projects. Any kind of project at all, just as long as it’s original. All you need is a goal amount and people can pledge a sum to help you meet it. The project gets funded if enough people pledge and the goal is reached – or surpassed. Most projects usually have different funding options, with corresponding rewards based on the amount you contribute.

And the kind of projects that you see on the site range from the humdrum to eye-poppingly awesome. From producing independent cinema and music albums to developing quirky products like Twine, from producing custom-made espresso machines to starting mobile libraries, Kickstarter is becoming a hub for amateur musicians, artists, technologists and – well, anyone at all – to connect directly with their intended audience.

I’ve been keeping an eye on the comics projects. There has been a lot of them. There was a project on an all-female comics anthology, catchily named Womanthology that gained quite a bit of buzz, and a 109,000$ backing. Writer Neil Gaiman and his wife Amanda Palmer kickstarted their American tour last year, raising 133,000$ (out of a $20,000 goal). Digital Manga Press broke new ground in manga publishing by first proposing reprints of an out-of-print volume of Osamu Tezuka’s Swallowing the Earth – a 3950$ goal yielded 8800$ in crowdfunding. Emboldened thus, they recently launched another Kickstarter, one to publish another adult graphic novel by Tezuka, called Barbara. This one still has 5 days to go, and is at 14,600$ for a proposed 6500$ goal.

One particular project that caught my eye was Joyce Brabner’s Kickstarter to install a desk and statue in honor of noted comic-book writer Harvey Pekar, in Cleveland, his hometown. For those not in the know, Pekar is one of the pioneers of American autobiographical comics. His long-running series American Splendor, based on his own day-to-day adventures, began in 1976 and went on till his demise in 2010. Since he could not draw comics himself, the illustrations were provided by a variety of artists, ranging from alternative gurus Robert Crumb and Joe Sacco to modern-day cartoonists like Gilbert Hernandez and Richard Corben.

Among the rewards that the Pekar Kickstarter had, the most surprising was something that cost 99$. A Video conference with Alan Moore. THE Alan Moore. You know, the guy I keep obsessing about and keep mentioning at every single opportunity. Would I pay 99$ for a video conference with Alan Moore? Seriously? I would have happily paid twice that amount, and that’s as honest a statement as I can express without melting into maudlin sentimentalism and fan-wankery. I paid the money last year, felt flushed with happiness and altruism and nervousness at the thought of actually being able to watch the Mage of Northhampton speak.

And then I forgot all about it.

News of the actual conference came in early February – it was to be held on Saturday. I was a little disheartened to learn of the date because I had other plans that day, but as it turned out, I was able to attend part of the conference, knowing that Brabner would undoubtedly put up the video sooner or later online. There was some level of an honor system involved, where we were not supposed to share our passwords to the conference with any non-backers. Some payment issues involved with the hosting company.

Regardless of how he comes off in interviews (more than a little disgruntled with the state of affairs around him, that is), Moore is a genuinely funny person. He’s also capable of carrying on a conversation without losing his train of thought or the erudite charm that marks his writing. The conference obviously did not have us all talking to him at once, it was more of a broadcast where he would answer questions that the backers had sent to him prior to the event. But the air of quiet theatricality he brought to the proceedings – hunching his shoulders and rolling his eyes at times, sipping on his cup of tea, and even showing off his shoes – this was something that paid for itself within the first few minutes. And continued for much longer.

In the course of two hours and thirty minutes, Moore talked about fans and celebrities, his thoughts on the comics industry, and the possibilities of the comics medium. He went into detail about his thoughts on digital comics, where he distinguished between gimmickry in online comics and actual utilization of this new medium. (“comic companies are taking the same regrettable formulae from the last few decades and plopping them online”). About process, and how he finds all the little details that make his works so much richer. (“You research the place until connections start to emerge.”) He spoke briefly of his beef with Grant Morrison (“I was someone famous that he could slag on”) and about Jerusalem, his upcoming novel, which he calls the biggest work of his life and has about five more chapters to go. There are moments where he astounds – like his aversion to video games because he does not want his audience to control the narrative (“I am a fascist with narrative”). Or when he compares Pro wrestling to Greek theater.

And in the answer to my question, he name-drops Craig Thompson. Hoo ah!

Well, you can see the video for yourself, it’s online now. There are glitches in the recording from time to time, but ignore them. 2 and a half hours of Alan Moore goodness will make you happy, I guarantee it. Umm, feel free to donate some money to Joyce once you are done at hpekar@aol.com. Not only does she deserve a bit of your money, but she’s also planning to organize a second instalment of An Evening With Alan Moore very soon.

Kickstarter is not the only sponsor-game in town, though. There’s Sponsume, which incidentally has an Alan Moore-involved project going on right now, where you can pay for a V For Vendetta paperback or mask signed by Moore. I am a little cash-unrich at the moment, and I’ll pass.

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